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NPC Generator

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Advanced [show]


Maynild Acton, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses in collared shirts and wears a proper scarf over her head. Her moppish golden hair is in a traditional bowl cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born in the east her family was never financially stable. When Maynild reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Elven compassion; and she wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Antagonistic, Racist. Bonds: Military, Poor. Occupation: Painter

Voice: Pronounces O like U

Attributes [hide]

Maynild Acton, Female Human Bard 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)8 (-1) 11 (+0)11 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp.


Social Check DCs


Oriff Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair is drawn into a tight pony tail with a clover scrunchie. She wears a mask on her face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She enjoys reading and quiet.

History: Oriff was raised in a hard working conservative environment. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army

Ideals: Athletic, Optimist, Logical. Bonds: Job, Military. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Oriff Goldfinder, Female Dwarf Wizard 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 10 (+0)4 (-3)
Skills Intimidation -1
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs


Blossom Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a long, red, dusty cloak. She is portly but not overly obese. She wears her golden hair up in a very large beehive style do. Her eyes are brown.

Personality: Blossom is depressed about a lot of things. She tends to be a nihilist. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She got into the Mayor business at a young age. She moved from fad to fad and when she turned 15 she discovered singing. She ran away from her former home and has been making her living as a Mayor for the past few years.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Depressed. Bonds: Family, Job. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Blossom Underfoot, Female Halfling Monk 4
Small (2'9") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)10 (+0) 17 (+3)15 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 44000 sp. Jasper (30 gp). Aquamarine (700 gp). Alexandrite (700 gp). Blue sapphire (800 gp).


Social Check DCs


Raam Dread, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'4", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long red hair kept up in a rat tail. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Engraver, who enjoyed hunting, Raam was taken on many hunting expeditions. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Religious, Nature. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Raam Dread, Male Tiefling Warrior 4
Medium (6'4") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)15 (+2) 16 (+3)18 (+4)
Skills Insight +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 70 pp. Aquamarine (800 gp). Peridot (40 gp). Deep blue spinel (800 gp). Peridot (40 gp).


Social Check DCs

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