Kassoon
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NPC Generator

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Advanced [show]


Jelenneth Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears yellow cloth garments or leather armor. She has a moderate pudge and is not very fit. She has golden hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a Hunter, her father struggled to pay the bills. Jelenneth was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jelenneth decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and she feels that her past leaves her morally obligated to help

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Poor, Criminal record. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Jelenneth Ray, Female Half-Elf Fighter 5
Medium (4'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Tricking Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who is wearing a long, pastel cloak, she is not a threatening figure. She wears her beige fur up. She has gleaming, smiling green eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is able to make almost anything out of random pieces of junk.

History: She was born in the south, but her parents moved at a very young age to the north. Her parents enrolled her in a Commoner school at a young age so that she could practice her arcane talents. She hasn't been sleeping well lately.

Motivation: Someone believes her a fraud; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac. Bonds: Immigrant, Enemies. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Tricking Of Shadows, Female Tabaxi Commoner 3
Medium (6'0") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 4 (-3)14 (+2)
Skills Insight -1, Intimidation +4
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Alexandrite (800 gp). Banded agate (15 gp).


Social Check DCs


Mûg Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His clothes are grease stained in places. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Since then, he has sought to make the best of life.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Optimist. Bonds: Poor, Immigrant, Adventurer, Military. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Mûg Beitz, Male Half-Orc Warrior 2
Medium (6'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Mary Hornsby, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears dark leathers with embroidery. Her golden hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Flattery will make her almost putty in your hands.

History: She got into the Map Maker business at a young age. Over the years she perfected her riding and shooting skills. She has set out to sabotage the competition.

Motivation: To be a Carpenter again; and she'd like to take her coworkers down a peg

Ideals: Athletic. Flaws: Selfish. Bonds: Poor, Job, Nature. Occupation: Map Maker

Voice: Speaks with lips pursed

Attributes [hide]

Mary Hornsby, Female Human Druid 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)11 (+0) 16 (+3)9 (-1)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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