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Morthos Doom, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. During his travels, Morthos and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Morthos discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Morthos fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he is greedy

Ideals: Impeccable. Flaws: Insomniac, Disease. Bonds: Rich, Adventurer, Mentor. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Morthos Doom, Male Tiefling Aristocrat 8
Medium (5'6") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)14 (+2) 14 (+2)17 (+3)
Skills Religion +5, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1600 gp. Coral (150 gp). Black opal (1200 gp). Black pearl (500 gp). Jet (150 gp). Carnelian (30 gp). Deep green spinel (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'0". He typically wears brown cloth garments or leather armor, and his gloved hand is found clutching a crossbow. His golden hair is kept up in a ponytail inside a broad hat. His blue unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: Eberk hails from a village terrorized by orcs. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eberk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eberk. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and a deep hatred of orcs

Ideals: Disciplined, Persistence. Flaws: Disease. Bonds: Enemies, Criminal record. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Eberk Trueblood, Male Dwarf Aristocrat 12
Medium (4'0") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 68 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 15 (+2)7 (-2)
Skills Athletics +5, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Terran, Aquan, Infernal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6

Possessions: 300 pp. Star ruby (1600 gp). Chrysoberyl (160 gp). Azurite (16 gp). Sardonyx (40 gp). Azurite (16 gp). Aquamarine (1100 gp).


Social Check DCs


Griselda Tewksbury, Female Human [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a red coat with blue slacks. Her red hair, when down, is lengthy. She has amber eyes.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Griselda studied abroad. A few years later when the east was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has a crush on the local Slave Trader; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Immigrant, Has a crush. Occupation: Tanner

Voice: German accent

Attributes [hide]

Griselda Tewksbury, Female Human Druid 2
Medium (5'1") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)11 (+0) 7 (-2)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Aym Pain, Female Tiefling [Permalink]

Personal [hide]

Description: This tall, slender woman wears a black small hat and black clothes. Her hair is greying and her face has many wrinkles. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: A powerful wizard made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aym took refuge in the ruined castle and found the beat up glaive and armor she uses now. She then took over the family business and is one of the better Assassin for hire.

Motivation: She wants nothing more than to rejoin the army; and further expansion of business

Ideals: Philantrophist. Bonds: Job, Mentor, Nature, Military. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aym Pain, Female Tiefling Aristocrat 8
Medium (6'0") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)14 (+2) 9 (-1)17 (+3)
Skills History +5, Medicine +2
Senses Passive Perception 9
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs

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