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NPC Generator

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Advanced [show]


Frug Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man wears a robe, a symbol of the sun god around his neck, and a ceremonial dagger on his belt. His clothes are grease stained in places. His red hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Frug's first love is himself. His second love is also himself. He does not trust anyone and sleeps with one eye open.

History: The child of eastern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Fighting, Impeccable. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Frug Munggen, Male Gnome Adept 3
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)13 (+1) 15 (+2)12 (+1)
Skills Performance +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. Deep green spinel (130 gp). Rose (20 gp). Lapis lazuli (10 gp).


Social Check DCs


Pijjirik Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. His green crest is slicked back into a classic pompadour. He has gold eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is lazy and tries to find solutions quickly.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: He is a bit of a kleptomaniac; and he is greedy

Flaws: Emotional, Lazy. Bonds: Slave, Rich, Job, Criminal record. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Pijjirik Sumnarghthrysh, Male Dragonborn Aristocrat 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)14 (+2) 10 (+0)7 (-2)
Skills Acrobatics +5, Nature +4
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4

Possessions: 400 sp. 1 Masterwork Common Melee.


Social Check DCs


Nora Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She keeps her long golden hair kept up in a rat tail. Her eyes are green and she is always smoking a pipe.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A true patriot, Nora would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Nora managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Money/treasure; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Military, Criminal record. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Nora Aranore, Female Dwarf Ranger 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Blossom High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her auburn hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She does not believe in violence as a means to an end. She is a dedicated Brewer but believes her peers are too gung-ho.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.

Motivation: She has money and likes to spend it.

Ideals: Athletic, Joker, Pacifist. Bonds: Adventurer, Rich. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Blossom High-hill, Female Halfling Commoner 6
Small (2'9") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)15 (+2) 17 (+3)7 (-2)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp.


Social Check DCs

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