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NPC Generator

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Advanced [show]


Howard Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He has a moderate pudge and is not very fit. His brown hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Body Guard, who enjoyed hunting, Howard was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to open a new tavern; and to clean up the streets

Flaws: Impulsive. Bonds: Guardian, Nature, Criminal record, Job. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Howard Fatrabbit, Male Halfling Ranger 5
Small (3'4") Halfling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 23 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)16 (+3) 15 (+2)15 (+2)
Skills Insight +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Gerard Tindall, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey shirt with thin brown vertical stripes and grey pants and is in decent physical shape. He has dyed his greying black hair a little too much giving a sharp black color. He has gleaming, smiling blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Actor for hire.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker. Flaws: Forgetful. Bonds: Adventurer, Job. Occupation: Actor

Voice: French accent

Attributes [hide]

Gerard Tindall, Male Human Sorcerer 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 6000 cp.


Social Check DCs


Astar Love, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green trousers with grey and white striped suspenders. He wears various colorful collared shirts. He has a slight overbite and is overall scrawny. He wears his white hair down. His silver eyes peer out from beneath his deerstalker green hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: He got into the Map Maker business at a young age. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He struck the Map Maker job and began his own company from there.

Motivation: Regain custody of his son; and dragonborn compassion

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Job, Family. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Astar Love, Male Tiefling Commoner 17
Medium (6'5") Tiefling, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 76 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)4 (-3) 13 (+1)17 (+3)
Skills Animal Handling +7, Deception +9
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2

Possessions: 8000 gp. Carnelian (70 gp). Black pearl (600 gp). Red spinel (150 gp). Zircon (70 gp). Deep blue spinel (600 gp). Pink pearl (150 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Zephan Wary, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear green pants and tee shirts. His red hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zephan took refuge in the ruined castle and found the beat up lance and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Insomniac, Shy, Antagonistic. Bonds: Nature. Occupation: Knight

Voice: Speaks fast with a slight lisp

Attributes [hide]

Zephan Wary, Male Tiefling Fighter 6
Medium (6'1") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)9 (-1) 13 (+1)16 (+3)
Skills Acrobatics +4, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +6

Possessions: 700 gp. Eye agate (13 gp). Zircon (40 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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