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NPC Generator

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Advanced [show]


Charles Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered grey stockings. He carries with him a set of nunchakus on his belt, each one with a topaz on the hilt. He wears a top hat to cover his moderate length golden hair. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with his god.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: To clean up the streets; and his religion dominates his actions

Ideals: Fighting. Flaws: PTSD, Antagonistic. Bonds: Religious, Guardian. Occupation: Laborer

Voice: Indian accent

Attributes [hide]

Charles Snape, Male Human Expert 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he very much looks the part of a Mayor. With bright golden hair and a scraggly beard. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is harsh and unforgiving.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He struck the Mayor job and began his own company from there.

Motivation: Wants to open a new tavern; and to be a courier again

Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Job. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Taklinn Loderr, Male Dwarf Commoner 11
Medium (4'2") Dwarf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 47 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Religion +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Terran
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2900 gp. Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (500 gp). 1 Minor magic item.


Social Check DCs


Mormo Revile, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). He wears a wide-brimmed hat to hide his balding. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Tiefling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Revenge; and he's looking for his big break

Flaws: Insomniac. Bonds: Rich, Criminal record, Adventurer, Enemies. Occupation: Crown-heir

Voice: Scottish accent

Attributes [hide]

Mormo Revile, Male Tiefling Barbarian 8
Medium (5'1") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 58 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)9 (-1) 14 (+2)11 (+0)
Skills Intimidation +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1600 gp. Rock crystal (30 gp). Brown-green garnet (40 gp). Blue star sapphire (700 gp). Silver pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marigold Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear white clothing when she does not wear armor. She wears a broad hat to hide her balding. Her eyes are amber and she is always smoking a pipe.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born into a rich family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Marigold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Marigold. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She feels kind of lost in life; and seeks redemption

Flaws: Cynical, Depressed. Bonds: Criminal record, Rich. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Marigold Tosscobble, Female Halfling Adept 4
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)9 (-1) 11 (+0)17 (+3)
Skills Animal Handling +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs

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