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NPC Generator

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Advanced [show]


Enidda Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of greataxes on her belt, each one with a sapphire on the hilt. Her silver hair is cut short. Her violet eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born to a criminal king-pin and mafia family When Enidda reached her early adolescence her Gnome father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Military, Criminal record, Job. Occupation: Locksmith

Voice: Indian accent

Attributes [hide]

Enidda Tarkelby, Female Gnome Bard 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)18 (+4)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1 Minor magic item.


Social Check DCs


Margery Chester, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Her tongue was cut out and she uses sign language. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barber work with an outfit from a few towns over. Barber work suited her well, and with each successful project, she earned more gold and more respect from her peers. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is content; and to end her boredom

Flaws: Disease, Impulsive, Mundane. Bonds: Job. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Margery Chester, Female Human Expert 11
Medium (5'5") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 63 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Athletics +7
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +7

Possessions: 250 pp. Malachite (6 gp). Moss agate (6 gp). Fiery yellow corundum (800 gp). Aquamarine (300 gp). Lapis lazuli (6 gp). Peridot (20 gp). Onyx (20 gp). Eye agate (6 gp). Obsidian (6 gp). Rose (20 gp).


Social Check DCs


Barendd Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. In his 12th year, his parents were killed by a drow raid, leaving Barendd alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Barendd was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Entrepeneur, Professionalism. Flaws: Terse. Bonds: Nature, Enemies. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Barendd Bofdann, Male Dwarf Cleric 8
Medium (4'4") Dwarf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 73 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)16 (+3) 12 (+1)4 (-3)
Skills Performance +0, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Terran, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 200 gp.


Social Check DCs


Delebean Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is auburn and curly. His eyes are brown.

Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. After coming to the age of reason, Delebean took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Gifted. Flaws: Disease, Fearful, Antagonistic. Bonds: Rich. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Delebean Miggledy, Male Gnome Expert 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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