Claira Galanodel, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of falchions, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her blonde hair is heavily combed to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born to a criminal king-pin and mafia family She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She used her abilities to trick people and travel the world for free.
Motivation: She has decided she is irredeemable.
Ideals: Fighting, Optimist. Flaws: Impulsive. Bonds: Criminal record, Rich. Occupation: Barrister
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Don Skelton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears skinny pants and wears a brown and tan robe with the hood down. His hair is white and curly. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Animal Trainer, who enjoyed hunting, Don was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He hasn't been sleeping well lately.
Motivation: A deep hatred of gnolls; and he feels the way he acts is they only way to get by in the world
Ideals: Passionate, Impeccable. Flaws: Insomniac. Bonds: Nature, Enemies. Occupation: Spy
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 48 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 2 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 pp. Eyepatch with mock eye of sapphire and moonstone (2100 gp).
Ekk Myerscough, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a black tunic with brown highlights, and long yellow pants that bunch up around her shoes. With bright chestnut hair. Her gray eyes dart from person to person.
Personality: Overbrimming with self-confidence, Ekk isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She uses divination through singing.
History: The child of a Laborer, who enjoyed hunting, Ekk was taken on many hunting expeditions. Ekk liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. She hasn't told them the truth, but wants to settle down with them.
Motivation: To be a Laborer again; and she's in love
Ideals: Impeccable, Gifted. Bonds: Nature, Has a crush, Job. Occupation: Miner
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 110 gp. Red-brown spinel (150 gp).
Nedda Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: This western woman wears a well pressed and immaculate suit (or dress). Her clothes are grease stained in places. Her black hair is smooth and relatively long. Her eyes are gray and she is always smoking a pipe.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She invites people to come help in her community garden.
History: Born in the west her family was never financially stable. Because her mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She left for the west, certain she would find work there.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Immigrant, Enemies. Occupation: Bounty Hunter
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 88 (13d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 4d4-2, Ranged +6 / 4d4+2, Grapple +4
Possessions: 1000 gp. Sapphire pendant on gold chain (2300 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold music box (2000 gp). Fire opal pendant on a fine gold chain (1900 gp). Carved bone or ivory statuette (20 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

