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NPC Generator

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Gilthur Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a brown poncho over his likewise colored trousers and shirt. He has a long black beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also hits on women, regardless of circumstances.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his brother

Flaws: Shy. Bonds: Has a crush, Criminal record, Family, Job. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Gilthur Goldfinder, Male Dwarf Monk 4
Medium (4'1") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)13 (+1) 11 (+0)7 (-2)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 7 Acid flasks.


Social Check DCs


Oskar Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. His long auburn hair is drawn into a two foot long braid. His green eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered writing. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Artistic, Entrepeneur. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Stableman

Voice: Pirate accent

Attributes [hide]

Oskar Battlehammer, Male Dwarf Wizard 5
Medium (4'3") Dwarf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 8 (-1)11 (+0)
Skills History +4, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Cask Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His orange fur is smooth and relatively long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cask is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to end his boredom

Ideals: Extrovert, Fighting. Flaws: Mundane. Bonds: Slave, Religious. Occupation: Merchant

Voice: Indian accent

Attributes [hide]

Cask Plume, Male Tabaxi Sorcerer 10
Medium (5'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 21 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)11 (+0) 7 (-2)12 (+1)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 14000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears just a pastel suit. She has cinnamon fur. Her eyes are green.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: From birth she was tutored by a cruel and relentless mentor. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and to reunite with her old friends

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Poor, Adventurer, Mentor. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Dagger Of Ebony, Female Tabaxi Barbarian 3
Medium (4'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)17 (+3) 8 (-1)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Draconic, Gnome, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs

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