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NPC Generator

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Advanced [show]


Krimmon TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a long white beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a forest tribe. Krimmon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Adventurer, Guardian. Occupation: Herbalist

Voice: Hissing voice

Attributes [hide]

Krimmon TellPenny, Male Halfling Paladin 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)8 (-1) 18 (+4)11 (+0)
Skills Deception +3, Perception +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 50000 cp. Alexandrite (1600 gp). Red garnet (50 gp). Jet (50 gp).


Social Check DCs


Rolf Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a yellow costume with the symbols of the sun god on his torso. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in a small forest village. He moved out east to avoid the crime he committed. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Impulsive. Bonds: Nature, Criminal record. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rolf Coleman, Male Half-Elf Monk 5
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)6 (-2) 12 (+1)16 (+3)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Black pearl (800 gp).


Social Check DCs


Arumawann Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. As long as the job gets done he does not care how it got done.

History: His father raised him in a mountain cabin. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Justice, Professionalism. Flaws: Insane. Bonds: Rich, Nature. Occupation: Unemployed

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arumawann Wildwander, Male Gnome Warrior 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Paela Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries with her a set of axes, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has white hair. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is witty, but her monotone delivery comes off as unnerving Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born in the east, but her parents moved at a very young age to the west. Her mother was a soldier and died while she was still young. Paela was left her mother's suit of armor and trained in its use and care. She used her abilities to trick people and travel the world for free.

Motivation: She feels the way she acts is they only way to get by in the world; and she feels that her past leaves her morally obligated to help

Ideals: Fighting, Joker, Impeccable. Bonds: Criminal record, Immigrant, Military. Occupation: Crown-heir

Voice: Boston accent

Attributes [hide]

Paela Greenleaf, Female Halfling Bard 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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