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NPC Generator

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Advanced [show]


Carrie Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying black hair a little too much giving a sharp black color. His otherwise smooth face is marked with small tiny scars.

Personality: Carrie wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.

History: He was born the only child of a wealthy merchant. He has had some formal painting training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Disciplined, Artistic. Flaws: Shy. Occupation: Stylist

Voice: Scandinavian accent

Attributes [hide]

Carrie Arnuanna, Male Elf Paladin 1
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 8 (-1)17 (+3) 12 (+1)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Auran, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 gp.


Social Check DCs


Randal Clinton, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears a Stetson hat to hide his balding. He has several tiny emerald earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a necromancer, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his brother; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Rich, Mentor, Job, Family. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

Randal Clinton, Male Human Druid 8
Medium (6'4") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 76 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 13 (+1)12 (+1)
Skills Arcana +2, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 800 gp. Carnelian (50 gp). Sard (50 gp). Obsidian (4 gp). Freshwater pearl (4 gp). Aquamarine (1000 gp). Golden pearl (40 gp). 1 Minor magic item.


Social Check DCs


Sun Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman has a large brown mantle and cape that has been intricately interwoven into her red robe, and sports empty pouches on her belt. Her fur, while still mostly red, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She receives visions of the future at random moments

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her childhood dream was to be a Jeweler, but she was a colossal failure. She then took over the family business and is one of the better Interpreter for hire.

Motivation: To reunite with her absent father; and regain custody of her daughter

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job, Family. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Sun Plume, Female Tabaxi Monk 5
Medium (6'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)11 (+0) 11 (+0)9 (-1)
Skills Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Alexandrite (200 gp). Obsidian (15 gp).


Social Check DCs


Euphemia Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is constantly adorned with expensive silk clothing, often dyed in bright red and violet, and wears rings and necklaces with large, colorful gems. Her brown hair is cut short with large spiked bangs in the front. Her hazel eyes are slightly larger than normal.

Personality: She is witty, but her monotone delivery comes off as unnerving She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Sold as a small child to a necromancer, Euphemia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Cursed with vampirism at a very young age, Euphemia has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Joker, Optimist. Flaws: Disease. Bonds: Rich, In love, Mentor. Occupation: Farmer

Voice: Spits words with contempt

Attributes [hide]

Euphemia Honeypot, Female Halfling Paladin 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3000 cp.


Social Check DCs

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