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Advanced [show]


Nithther Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His crest is cut close to his head. This red eyed northerner is not easily forgotten.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. A true patriot, Nithther would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Nithther was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nithther's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is currently in port desperately looking for someone to get him out; and a deep hatred of illithids

Flaws: Antagonistic. Bonds: Enemies, Military, Rich, Slave. Occupation: Ploughman

Voice: Slurs words

Attributes [hide]

Nithther Daardendrian, Male Dragonborn Rogue 4
Medium (6'6") Dragonborn, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 8 (-1)16 (+3)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 24000 sp. Sardonyx (70 gp).


Social Check DCs


Cockaby Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a faded coat and loose pants complete with small hat. His golden hair is thinning but still full. His gray eyes are passionate and lively.

Personality: He has always had a great fascination with Dwarven culture. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Entrepeneur. Flaws: Racist. Bonds: Enemies, Job. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

Cockaby Musgraben, Male Gnome Ranger 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1400 sp.


Social Check DCs


Ahrim Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He carries a battered nunchaku and tarnished ceremonial dagger as well. His brown hair is lengthy and is close to two feet long. His eyes are likewise gold.

Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. Ahrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He inherited the family business which he has now maintained for 14 years.

Motivation: To be a Armorer again.

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Job, Debt. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Ahrim Reverence, Male Tiefling Druid 16
Medium (5'3") Tiefling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 52 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)13 (+1) 6 (-2)14 (+2)
Skills Acrobatics +8, Sleight of Hand +8
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 900 pp. Star ruby (1500 gp). Alexandrite (1000 gp). Black pearl (1000 gp). Chalcedony (80 gp). Rock crystal (80 gp). Malachite (16 gp). Banded agate (16 gp). Aquamarine (1000 gp). Chalcedony (80 gp). Peridot (80 gp). Violet garnet (1000 gp). Brown-green garnet (140 gp). Peridot (80 gp). Eye agate (16 gp). Smoky quartz (80 gp). Iolite (80 gp). Violet garnet (1000 gp). Aquamarine (1000 gp). Golden yellow topaz (1000 gp). Eye agate (16 gp). Azurite (16 gp).


Social Check DCs


Erky Folkor, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. He has white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Erky will drive conversation. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Erky was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Ideals: Extrovert. Flaws: Insomniac. Bonds: Criminal record, Poor, Adventurer. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Erky Folkor, Male Gnome Adept 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)13 (+1) 13 (+1)11 (+0)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 500 gp. Banded agate (6 gp).


Social Check DCs

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