Kassoon
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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Duergath Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a brown suit. His silver hair has been sun bleached extensively. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He has worked as a Barkeep like his mother before him.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Terse, Secretive. Bonds: Immigrant, Job. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Duergath Bigtoe, Male Dwarf Ranger 4
Medium (4'3") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)10 (+0) 13 (+1)6 (-2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp.


Social Check DCs


Richard Staurheim, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Layabout does. His hair is black and very short. He has violet eyes and a grey hat with a pastel feather.

Personality: Stoic and calm, he prefers to meditate than take action. He has all his life been fascinated with music.

History: Richard was born in the north. At a young age he loved to build and create. His first spouse was a Stableman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Disciplined, Artistic, Persistence. Bonds: Job, Family. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Richard Staurheim, Male Human Warrior 1
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Deception +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Medrash Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. He wears a deerstalker hat to cover his moderate length scarlet crest. His face is covered beneath a completely black helmet.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Medrash grew up listening to his father's many stories. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Bonds: Immigrant, Enemies, Adventurer. Occupation: Armorer

Voice: German accent

Attributes [hide]

Medrash Xephyrbahnor, Male Dragonborn Barbarian 9
Medium (6'3") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 91 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 8 (-1)19 (+4)
Skills Intimidation +7, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 10000 sp. Carnelian (30 gp). Eye agate (12 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ielenia Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is renowned for her bright tan dresses and hats. Her blonde hair is cut short with large spiked bangs in the front. Her eyes are green.

Personality: She is irascible and easily irritated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a criminal king-pin and mafia family She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She feels the way she acts is they only way to get by in the world; and she feels that her past leaves her morally obligated to help

Ideals: Impeccable. Flaws: Antagonistic, Forgetful. Bonds: Criminal record, Adventurer. Occupation: Shepherd

Voice: Australian accent

Attributes [hide]

Ielenia Xistsrith, Female Elf Fighter 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp).


Social Check DCs

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