Delre Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is greying and her face has many wrinkles. Her gray eyes dart from person to person.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not trust anyone and sleeps with one eye open.
History: She was born into a rich family. Delre abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Wants a kiss; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Insomniac. Bonds: Rich, Adventurer, Has a crush. Occupation: Mercenary
Voice: Smoker's lung
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Just what you see.
Nyx Beren, Female Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her silver hair is lengthy and is close to two feet long. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born the only child of a wealthy merchant. She dropped out of school to support her sick mother, and resented it. She then took over the family business and is one of the better Architect for hire.
Motivation: Several ex partners dislike her way of doing things and want revenge; and further expansion of business
Ideals: Entrepeneur, Logical. Bonds: Job, Family, Enemies. Occupation: Architect
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 5 (-3) | 3 (-4) |
Senses Passive Perception 7
Languages Common, Gnome, Dwarven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: Aquamarine (200 gp). Brown-green garnet (50 gp). Aquamarine (200 gp). Malachite (13 gp).
Seere Sarcasm, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. She keeps her black hair in a pixie cut. Her silver eyes lackadaisically let the world flow into them.
Personality: She has always had a great fascination with Half-Orc culture. She is obsessed with finding treasure.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has chosen to use the inheritance that was left to her frivolously. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: A deep hatred of dire rats; and a need for knowledge about a nearby landmark
Flaws: Racist, Disease. Bonds: Rich, Adventurer, Job, Enemies. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 68 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Terran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1200 gp. An abacus with copper, silver and gold markers (60 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). 1 Minor magic item. 1 Minor magic item.
Spring Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. His fur is cut close to his head. His copper eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Spring isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is able to fit into much smaller and tighter spaces than normal.
History: Spring was born in the south. At a young age he loved to build and create. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the south; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted, Persistence, Entrepeneur. Bonds: Nature. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 29 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 800 gp. Tiger eye turquoise (6 gp). Rock crystal (20 gp). Black pearl (800 gp). Hematite (6 gp). Azurite (6 gp). Deep blue spinel (800 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

