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Advanced [show]


Art Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a pastel costume with the symbols of the four houses of cards on her torso. Her long beige fur is drawn into a two foot long braid. This green eyed easterner is not easily forgotten.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She always tries to repair and not replace. It was this mentality that drove her into the Map Maker business.

History: Her father raised her in a mountain cabin. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.

Motivation: Wants to raise her children well; and to unite with her sister

Ideals: Philantrophist, Persistence. Bonds: Poor, Nature, Family. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Art Blossom, Female Tabaxi Expert 3
Medium (5'5") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 10 (+0)17 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Dagnal Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a brown and yellow handkerchief worn on her right side. Her hair is greying and her face has many wrinkles. Her face is covered beneath a completely black helmet.

Personality: Calm and collected, she is a well trained Interpreter. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She struck the Interpreter job and began her own company from there.

Motivation: She's repulsed by the PC; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Immigrant, Criminal record. Occupation: Interpreter

Voice: Speaks like tongue is numb

Attributes [hide]

Dagnal Bloodkith, Female Dwarf Druid 8
Medium (3'10") Dwarf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)16 (+3) 17 (+3)5 (-3)
Skills Religion +6, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Halfling, Draconic
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464332000

Possessions: 1200 gp. Old masterpiece painting (1700 gp). Jeweled anklet (1000 gp). Fire opal pendant on a fine gold chain (1700 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloud Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. She has a moderate pudge and is not very fit. Her cinnamon fur is kept up in a ponytail inside a Stetson hat. Her yellow unseeing eyes seem to look past you.

Personality: Prone to second guessing herself, she comes off as nervous. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now mingles about in high society.

Motivation: She has comitted a past crime that haunts her to this day; and a rival would like her out of the picture

Flaws: Disease, Shy, PTSD. Bonds: Rich, Criminal record. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Cloud Of Ebony, Female Tabaxi Barbarian 10
Medium (6'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 99 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)14 (+2) 9 (-1)14 (+2)
Skills History +6
Senses Passive Perception 9
Languages Common, Druidic, Celestial
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 900 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). A roughly beaten golden orb (160 gp). Brass mug with jade inlays (400 gp). Jeweled gold crown (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He has several tiny amethyst earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with writing.

History: Born in the west to a Armorer, Crampernap learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He struck the Armorer job and began his own company from there.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Artistic. Bonds: Rich, Job. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Crampernap Cobblelob, Male Gnome Warlock 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)10 (+0) 14 (+2)13 (+1)
Skills Religion +2, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 130 gp.


Social Check DCs

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