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NPC Generator

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Advanced [show]


Morg Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'9". He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case, and his gloved hand is found clutching a flail. He has shaved his head bald. His eyes are brown and catlike.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.

History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He left for the south, certain he would find work there.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist. Bonds: Immigrant, Job. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Morg Gentry, Male Half-Orc Ranger 1
Medium (6'9") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)15 (+2) 9 (-1)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Dalgal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear flannel. His brown hair is braided into rings. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his father. Dalgal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Impeccable, Fighting. Flaws: Addict. Bonds: Has a crush, Adventurer. Occupation: Spy

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dalgal Goldfinder, Male Dwarf Warrior 3
Medium (4'1") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 14 (+2)15 (+2)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Giant, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Beloril Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he is dressed in earthy colors with a grey and brown handkerchief worn on his right side. He has moderate length red hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Beloril was born the youngest of three triplets. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Impulsive. Bonds: Adventurer, Family, Criminal record. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Beloril Goblinbane, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 6 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)10 (+0) 11 (+0)11 (+0)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Kildrak Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This man is wearing a long, grey cloak. He is muscular with a powerful set of arms. His hair, while still mostly black, has prominent grey streaks. He has a dull look in his gray eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Kildrak was born on a far northern desert where he grew up under the tutelage of his father, an expert Unemployed. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Antagonistic, Disease. Bonds: Job, Immigrant. Occupation: Unemployed

Voice: Booming voice

Attributes [hide]

Kildrak Burrowfound, Male Dwarf Bard 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 8 (-1)9 (-1)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 60 gp.


Social Check DCs

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