Fargrim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his auburn hair up. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy, self-centered, vain, and jealous.
History: He was raised in a white middle class family as the only child. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he is content
Ideals: Impeccable, Gifted. Flaws: Selfish, Mundane. Occupation: Knight
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 310 gp.
Seraphina Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white armored body suit, with a simple tan line shooting up and back down. Her skin is fair and her fingers are delicate and long. Her black hair is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Seraphina is depressed about a lot of things. She tends to be a nihilist. She does not believe in violence as a means to an end. She is a dedicated Marshal but believes her peers are too gung-ho.
History: She was born the only child of a wealthy merchant. Cursed with a spirit at a very young age, Seraphina has worked very hard to control her curse. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the north; and she loathes her own lifestyle
Ideals: Pacifist, Entrepeneur. Flaws: Depressed. Occupation: Marshal
Voice: Excited and jittery
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 7)
Armor Class 14
Hit Points 36 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Infernal, Auran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1100 gp. Silver chalice with lapis lazuli gems (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). 1 Minor magic item. 1 Minor magic item.
Mamnen Terror, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green trousers with red and brown striped suspenders. He wears various colorful collared shirts. He carries a battered bastard sword and tarnished pickaxe as well. He wears his blue hair up. His fierce white eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Mamnen was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Adventurer, Poor. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 80 gp.
Koeth Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the sun god around his neck, and a sickle on his belt. He carries with him a set of sickles, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Server profession.
History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and balancing his hectic life and new barber responsibilities is difficult
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 38 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Obsidian (14 gp). Chrysoberyl (130 gp). 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!

