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NPC Generator

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Advanced [show]


Lidda Shadowquick, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scimitar, but if one is not available she will default to her axe. Her red hair is cut short with large spiked bangs in the front. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born several months after her mother was called into army service. When Lidda reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Bonds: Military, Adventurer. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Lidda Shadowquick, Female Halfling Druid 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 54 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)14 (+2) 10 (+0)11 (+0)
Skills Medicine +3, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: Just what you see.


Social Check DCs


Zanna Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears light armors faded through time and improper care. Her hair is short and blonde. She wears large thick round spectacles.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was always a brilliant, if unscrupulous mind. Zanna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Zanna decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Passionate, Logical. Flaws: Insane. Bonds: Criminal record. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Zanna Waggletop, Female Gnome Aristocrat 8
Small (3'6") Gnome, Lawful Evil (CR 8)
Armor Class 13
Hit Points 81 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Trail Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her cinnamon fur in a pixie cut. She wears large thick round spectacles.

Personality: Abrasive and pushy, she has a hard time making friends. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants her found; and wants to raise her children well

Ideals: Athletic, Fighting. Flaws: Antagonistic, Secretive. Bonds: Adventurer, Family. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Trail Of Passion, Female Tabaxi Monk 6
Medium (6'0") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Medicine +4, Nature +5
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Vaina Sandoval, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. With bright white hair. She wears a mask on her face.

Personality: Calm and collected, she is a well trained Stableman. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: The child of western immigrants she idolized her father. Like her father and her sister before her, after school she went straight into learning to become a Stableman. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and her name or reputation has been wronged in the past by giants, and she desires to right it

Bonds: Job, Family, Immigrant, Adventurer, Enemies. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Vaina Sandoval, Female Half-Elf Bard 3
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 pp.


Social Check DCs

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