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NPC Generator

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Advanced [show]


Alice Burrows, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a yellow armored body suit, with a simple white line shooting up and back down. Her hair, while still mostly brown, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born to a pair of adventurers, Alice grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To unite with her brother.

Flaws: Insomniac. Bonds: Family, Adventurer. Occupation: Farmer

Voice: Can't modulate volume

Attributes [hide]

Alice Burrows, Female Half-Elf Cleric 5
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 9 (-1)12 (+1)
Skills Intimidation +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Halfling, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Emerald (400 gp). Obsidian (15 gp). Alexandrite (1500 gp).


Social Check DCs


Gurdis Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She misses her home and complains about the freezing weather, even in summer.

History: Born in the west her family was never financially stable. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Wants to raise her children well; and marry her sister to traveling adventurers

Ideals: Entrepeneur, Gifted. Bonds: Immigrant, Poor, Family. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gurdis Balderk, Female Dwarf Bard 2
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)15 (+2) 13 (+1)5 (-3)
Skills Acrobatics +1, Performance -1
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: Just what you see.


Social Check DCs


Millicent Lindsay, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a faded coat and loose pants complete with top hat. Her hair is auburn and curly. She wears crescent spectacles with a black brim.

Personality: Millicent wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's looking for her big break; and she is greedy

Ideals: Disciplined. Bonds: Job, Rich, Nature, Adventurer. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Millicent Lindsay, Female Human Sorcerer 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)8 (-1) 16 (+3)13 (+1)
Skills Acrobatics +2, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. 1 Magnifying glass.


Social Check DCs


Baradad Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His long silver crest is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gifted student he started as a Butcher, but he got bored and became a Ploughman. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Ideals: Optimist, Artistic. Bonds: Adventurer, Job, Military. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Baradad Beryntolthropal, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 800 sp. Obsidian (16 gp). 1 Banded mail.


Social Check DCs

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