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Medrash Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. He wears a deerstalker hat to cover his moderate length gold crest. He has a tattooed face.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of his sister; and he is a bit of a kleptomaniac

Flaws: Impulsive, Antagonistic. Bonds: Enemies, Criminal record, Family. Occupation: Junk Dealer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Medrash Hashphronyxadyn, Male Dragonborn Adept 1
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 4 (-3)11 (+0) 13 (+1)16 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 gp. Golden pearl (140 gp).


Social Check DCs


Bathin Bliss, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright green suits and hats. He carries with him a set of flails on his belt, each one with a sapphire on the hilt. His hair, while still mostly white, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 5 years old his parents immigrated from the south. Bathin was born on a far southern mountains where he grew up under the tutelage of his father, an expert Mason. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants a kiss; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Justice. Flaws: Emotional. Bonds: Immigrant, Has a crush. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

Bathin Bliss, Male Tiefling Warrior 14
Medium (5'7") Tiefling, Neutral Evil (CR 14)
Armor Class 12
Hit Points 94 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 20 (+5)14 (+2)
Skills Acrobatics +7, Medicine +10
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +10

Possessions: 800 pp. Azurite (5 gp). Amber (100 gp). Jade (100 gp). Eye agate (5 gp). Banded agate (5 gp). Azurite (5 gp). Star ruby (500 gp). Chalcedony (30 gp). Aquamarine (1500 gp). Black pearl (1500 gp). Smoky quartz (30 gp). Peridot (30 gp). Black star sapphire (500 gp). Freshwater pearl (5 gp).


Social Check DCs


Qemuel Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears green cloth garments or leather armor. His brown hair is braided into rings. His white eyes dart from person to person.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Athletic, Gifted. Bonds: Immigrant, Adventurer, Poor. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Qemuel Devotion, Male Tiefling Warrior 4
Medium (6'5") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Aelar Netyoive, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and his gloved hand is found clutching a crossbow. His auburn hair is thinning but still full. His brown eyes peer out from beneath his feathered blue hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a great chef.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Ideals: Disciplined, Gifted. Bonds: Poor, Job, Military. Occupation: Navigator

Voice: Squeaky

Attributes [hide]

Aelar Netyoive, Male Elf Wizard 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)12 (+1) 13 (+1)6 (-2)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs

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