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NPC Generator

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Advanced [show]


Aldous Harley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a brown coat. His moppish white hair is in a traditional bowl cut. His eyes are brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up sai and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Immigrant, Nature. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Aldous Harley, Male Human Fighter 11
Medium (6'6") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 73 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. His silver hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He became a Map Maker soon after.

Motivation: He is unsatisfied with his job; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Impulsive, Disease. Bonds: Job, Family. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Dalgal Trueblood, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)14 (+2) 13 (+1)6 (-2)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 310 gp. 1 Half-Plate.


Social Check DCs


Burto Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his scimitar ready. His long golden hair reaches down to his waist. His fierce gray eyes like to dwell on things.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to loving parents in a slum to the south. There was a wharf not far from home where he often wandered off to fish. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Artistic. Bonds: Nature, Poor, Religious. Occupation: Masseuse

Voice: Soft and melodious

Attributes [hide]

Burto Jamjar, Male Halfling Wizard 13
Small (3'2") Halfling, Chaotic Good (CR 13)
Armor Class 10
Hit Points 26 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)13 (+1) 16 (+3)14 (+2)
Skills Religion +5, Survival +7
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 200 pp. A roughly beaten golden orb (120 gp). Silver comb with moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold cup set with emeralds (8000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Korag Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. His golden hair is lengthy and is close to two feet long. He is baby faced.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a small toy that he constantly fidgets with.

History: He got into the Spice Merchant business at a young age. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: A rival would like him out of the picture; and a strong sense of loyalty to human people

Flaws: Addict, Racist. Bonds: Job, Criminal record. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Korag Dudley, Male Half-Orc Wizard 1
Medium (5'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)10 (+0) 15 (+2)7 (-2)
Skills Athletics +2, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 sp. Jet (160 gp).


Social Check DCs

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