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NPC Generator

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Advanced [show]


Caramip Leffery, Female Gnome [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears light armors faded through time and improper care. She keeps her black hair in a pixie cut. She has green eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is afraid of women and trembles around them

History: She was raised in a white middle class family as the only child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To find somewhere to settle down; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Shy, Mundane. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Caramip Leffery, Female Gnome Bard 5
Small (3'0") Gnome, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Dalgal Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. His moppish blonde hair is in a traditional bowl cut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.

History: He comes from a rich eastern family. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To unite with his brother; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Dalgal Fireforge, Male Dwarf Monk 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 86 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)13 (+1) 18 (+4)7 (-2)
Skills Acrobatics +6, Nature +5
Senses Passive Perception 14
Languages Common, Dwarven, Draconic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +5

Possessions: 7000 sp. Obsidian (14 gp). Moonstone (60 gp). Moss agate (14 gp). Aquamarine (1100 gp). Chrysoprase (60 gp). 1 Minor magic item.


Social Check DCs


Qemuel Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. He wears his red hair up. His black eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is afraid of women and trembles around them

History: Sold as a small child to a necromancer, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants a kiss; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Mentor, Nature. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Qemuel Cryptic, Male Tiefling Cleric 8
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 18 (+4)18 (+4)
Skills History +3, Performance +7
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643320000

Possessions: Gold dragon comb with red garnet eye (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadarai Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a violet costume with the symbols of luck on his torso. His hair is short and auburn. He has several tiny jet earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Hunter business.

History: Hadarai was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Hunter work with an outfit from a few towns over. Hunter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Hunter soon after.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Persistence. Flaws: Disease. Bonds: Rich, Family, Job. Occupation: Hunter

Voice: Mousy voice

Attributes [hide]

Hadarai Casilltenirra, Male Half-Elf Paladin 14
Medium (4'11") Half-Elf, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 93 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)16 (+3) 8 (-1)13 (+1)
Skills Arcana +8, Religion +8
Senses Passive Perception 9
Languages Common, Elven, Celestial, Aquan, Infernal
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 400 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Old masterpiece painting (1500 gp). A roughly beaten golden orb (130 gp). Gold and topaz bottle stopper cork (1100 gp). Brass mug with jade inlays (400 gp). Carved bone or ivory statuette (20 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Embroidered and bejeweled glove (3000 gp). Old masterpiece painting (1500 gp). 1 Medium magic item.


Social Check DCs

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