Adelard Hadlee, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. He has wavy auburn hair. He has several tiny topaz earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Adelard took refuge in the old dungeon and found the beat up whip and armor he uses now. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Fighting, Philantrophist, Joker. Flaws: Disease. Bonds: Rich, Nature. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 69 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +3
Possessions: 900 gp. Eyepatch with mock eye of sapphire and moonstone (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Solid gold idol (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghaliver Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. He wears his red hair up. His eyes are a pleasant green.
Personality: Eccentric and domineering, Ghaliver will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Ghaliver was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants to meet his childhood hero; and expand his business
Ideals: Extrovert, Persistence. Flaws: Impulsive. Bonds: Poor, Job, Adventurer. Occupation: Stableman
Voice: Russian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qemuel Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he is typically in his Herbalist uniform. His dark red hair is lengthy and is close to two feet long. His gold unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Spy, but he got bored and became a Herbalist. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc
Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Job, Criminal record. Occupation: Herbalist
Voice: Raspy
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 65 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 100 pp. Chalcedony (60 gp). 1 Minor magic item.
Shifting Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left leg. She tends to wear a brown poncho over her likewise colored trousers and shirt. Her beige fur has been sun bleached extensively. Her eyes are likewise yellow.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born at the edge of vast forest. She moved from fad to fad and when she turned 15 she discovered painting. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Artistic. Flaws: Depressed. Bonds: Adventurer, Nature. Occupation: Painter
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1100 gp.
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