Two Llamas Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a pastel suit, green shirt, and black tie. He has moderate length black fur. He wears a mask on his face.
Personality: Two Llamas is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born on a small isolated farm. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Depressed, Fearful. Bonds: Poor, Nature, Criminal record. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 17 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 20 (+5) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
Possessions: 800 sp. Citrine (80 gp).
Glûk Stafford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He wears his blonde hair up in a very large beehive style do. He has hazel eyes.
Personality: Glûk wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.
History: Born in the west to a Marshal, Glûk learned a great deal about his father's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.
Ideals: Disciplined. Flaws: Lazy. Bonds: Job, Poor. Occupation: Marshal
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 200 gp.
Ida Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is well dressed, but even with her fine clothing she looks run-down. She wears her brown hair up in a very large beehive style do. Her eyes are hazel and catlike.
Personality: She never swears and excessively uses polite adverbs when speaking. She works hard and plays hard.
History: She was born the only child of a wealthy merchant. Over the years she perfected her riding and shooting skills. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the east.
Ideals: Optimist, Entrepeneur. Flaws: Hedonist. Bonds: Poor, Nature. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 78 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 2 |
Possessions: 8000 gp. Golden yellow topaz (200 gp). Deep green spinel (140 gp). Tiger eye turquoise (7 gp). Alexandrite (200 gp). Rose (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valida Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She has wavy brown hair. She wears a mask on her face.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She invites people to come help in her community garden.
History: Gifted from a young age, Valida studied abroad. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She was granted necromantic powers by her dying brother.
Motivation: She is not mentally stable, and does not behave rationally; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Impeccable, Philantrophist, Gifted. Flaws: Insane. Bonds: Criminal record. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 64 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Star rose quartz (20 gp). Zircon (20 gp). Malachite (11 gp).
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