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NPC Generator

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Advanced [show]


Naill Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair is long and chestnut with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He got into the Servant business at a young age. His mother was a soldier and died while he was still young. Naill was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants revenge against goblins; and balancing his hectic life and new servant responsibilities is difficult

Flaws: Antagonistic, Insane. Bonds: Job, Military, Enemies. Occupation: Servant

Voice: Draws out vowels

Attributes [hide]

Naill Sylvaranth, Male Elf Expert 11
Medium (4'9") Elf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 58 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Insight +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dayereth Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a sword on his belt. He carries with him a set of swords, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His violet eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). After a long history of fighting, Dayereth and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Dayereth Ariessus, Male Elf Aristocrat 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)10 (+0) 13 (+1)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Solid gold idol (900 gp). Silver comb with moonstones (900 gp).


Social Check DCs


Zûmug Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. His silver hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.

Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He comes from a rich northern family. He found a children's book about a Half-Orc Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Shy. Bonds: Rich, Adventurer, Religious. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Zûmug Gentry, Male Half-Orc Bard 7
Medium (6'3") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)9 (-1) 10 (+0)9 (-1)
Skills Arcana +2, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80000 cp. Alexandrite (900 gp). Hematite (10 gp).


Social Check DCs


Vonbin Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His moppish chestnut hair is in a traditional bowl cut. He has several tiny ruby earrings on each ear.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast plains. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Vonbin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: A strong sense of loyalty to Dwarven people; and money/treasure

Flaws: Racist. Bonds: Rich, Guardian, Slave, Nature, Enemies. Occupation: Butcher

Voice: Jamaican accent

Attributes [hide]

Vonbin Torunn, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)7 (-2) 12 (+1)13 (+1)
Skills Athletics +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 250 gp.


Social Check DCs

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