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NPC Generator

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Advanced [show]


Grigi Tindall, Female Half-Orc [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'2". She wears a tight fitting black shirt and pants, and her gloved hand is found clutching a lance. Her blonde hair is kept up in a ponytail inside a feathered hat. Her face is covered beneath a completely black helmet.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She invites people to come help in her community garden.

History: Born in the east to a Armorer, Grigi learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Armorer. Days after completing her studies, news broke out that her hometown was attacked by orcs. Grigi was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: She wants revenge against orcs.

Ideals: Philantrophist. Bonds: Criminal record, Job, Enemies. Occupation: Armorer

Voice: Speaks with back of mouth

Attributes [hide]

Grigi Tindall, Female Half-Orc Bard 6
Medium (5'2") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)5 (-3) 9 (-1)7 (-2)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40000 cp.


Social Check DCs


Arannis Rothenel, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears long strands of amethyst and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered writing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Secretive. Bonds: Rich, Job. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Arannis Rothenel, Male Elf Expert 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)15 (+2) 16 (+3)16 (+3)
Skills History +4, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Namfoodle Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. His tied-back hair is golden. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: A rival would like him out of the picture; and money/treasure

Ideals: Gifted. Flaws: Shy, Insane. Bonds: Rich, Mentor, Criminal record. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Namfoodle Folkor, Male Gnome Rogue 10
Small (3'4") Gnome, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 28 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d6-2, Ranged +4 / 3d6+0, Grapple +0

Possessions: 2200 gp. A life-sized copper and silver statuette of a cockatrice. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Bertram Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple white robe with tan stripes complete with hood. His auburn hair is styled in orderly dreadlocks. His green unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his father was called into army service. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Revenge; and many brigands want him driven away

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Enemies, Military. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Bertram Kettlewhistle, Male Halfling Cleric 5
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 44 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Arcana +5, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Elven, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 600 gp.


Social Check DCs

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