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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Guy Clinton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes lackadaisically let the world flow into them.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Map Maker like his father before him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Athletic, Disciplined, Justice. Bonds: Mentor, Job, Adventurer. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Guy Clinton, Male Human Warrior 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)15 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Erky Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Shipwright does. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length chestnut hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of southern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Shipwright.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and he is unsatisfied with his job

Ideals: Philantrophist, Impeccable. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Erky Tarkelby, Male Gnome Barbarian 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)11 (+0) 15 (+2)15 (+2)
Skills Athletics +0, Deception +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 2000 cp. 1 Silk rope.


Social Check DCs


Nalral Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He sports brown clothing, slightly heavier than average wear. He has a red handlebar mustache and slicked back red hair. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. He worked as a nervous Carter and found it very stressful. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he is content

Ideals: Joker. Flaws: Shy, Mundane. Bonds: Job, Rich. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Nalral Frostbeard, Male Dwarf Barbarian 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 14 (+2)7 (-2)
Skills Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. Deep green spinel (40 gp).


Social Check DCs


Foxilon Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying golden hair a little too much giving a sharp golden color. His fierce brown eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He used his abilities to travel the world and help people.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Criminal record. Occupation: Scribe

Voice: Booming voice

Attributes [hide]

Foxilon Brightmoon, Male Halfling Monk 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)8 (-1) 12 (+1)14 (+2)
Skills Athletics +3, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6

Possessions: Just what you see.


Social Check DCs

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