Hadwisa Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this northern woman is typically in her Butcher uniform. Her hair is long and brown with streaks of chestnut, and is pulled back with small violet clips. She is baby faced.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her mother raised her in a mountain cabin. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Butcher for the past few years.
Motivation: Further expansion of business; and to be a courier again
Ideals: Athletic, Joker. Flaws: Greedy. Bonds: Job, Nature. Occupation: Butcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 11)
Armor Class 12
Hit Points 28 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Elven, Draconic, Dwarven, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 130 pp. A miniature golden chest with tiny emeralds lining the top (110 gp). Old masterpiece painting (1300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp).
Tree Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His fur, while still mostly white, has prominent grey streaks. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.
History: Tree was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: To share knowledge with the world; and balancing his hectic life and new adventurer responsibilities is difficult
Ideals: Philantrophist, Logical, Gifted. Bonds: Poor. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 44 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 100 pp. Old masterpiece painting (500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). An abacus with copper, silver and gold markers (180 gp). Brass mug with jade inlays (200 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item.
Hoshgrish Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and wears a white shirt with thin grey vertical stripes and blue pants. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A skeptical and narcissistic man, Hoshgrish's first love is himself. His second love is also himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hoshgrish is combative with any and all who dare try his patience in the slightest.
History: Hoshgrish lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has dedicated himself to building a better village for his children.
Motivation: An old rival family wants him found; and meet up once more with his childhood friend
Ideals: Impeccable, Justice. Bonds: Family, Adventurer. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Good (CR 6)
Armor Class 10
Hit Points 25 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 600 gp.
Aym Moral, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair, while still mostly blue, has prominent grey streaks. She has gold eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is obsessed with finding treasure.
History: She comes from a rich eastern family. She made a point of taking high paying jobs and getting most of it up front. She now owns her own business.
Motivation: To be a Painter again.
Ideals: Gifted. Bonds: Adventurer, Rich, Job. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 11)
Armor Class 12
Hit Points 46 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 3d8-3, Ranged +6 / 3d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1400 gp. Tiger eye turquoise (16 gp). Zircon (40 gp). Zircon (40 gp). Citrine (40 gp). Coral (130 gp). Deep blue spinel (900 gp). Rock crystal (40 gp). Deep blue spinel (900 gp). Lapis lazuli (16 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

