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NPC Generator

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Advanced [show]


Tenena Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan shirt with thin green vertical stripes and white pants, and carries scythes. Her brown hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She snorts whenever she laughs or is feeling confident. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Animal Trainer. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Expand her business; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Insane, Shy. Bonds: Job. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Tenena Tarkelby, Female Gnome Expert 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)14 (+2) 9 (-1)18 (+4)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Gnome, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp. Freshwater pearl (15 gp). 4 Tanglefoot bags.


Social Check DCs


Drenna Tyndall, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a long, white cloak. Her brown hair is cut short with large spiked bangs in the front. Her blue eyes are passionate and lively.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village she learned the ways of the warrior from her father. Over the years she perfected her riding and shooting skills. During her travels, Drenna and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Drenna discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Drenna fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Further expansion of business; and balancing her hectic life and new beggar responsibilities is difficult

Ideals: Fighting. Flaws: Disease. Bonds: Poor, Job, Nature, Adventurer. Occupation: Beggar

Voice: Voice breaks

Attributes [hide]

Drenna Tyndall, Female Half-Orc Monk 6
Medium (5'4") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 12 (+1)7 (-2)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Nuraval Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is long and auburn with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Nuraval grew up listening to his mother's many stories. Cursed with lycanthropy at a very young age, Nuraval has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He's looking for his big break; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Pacifist. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Nuraval Thrahak, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 4 Holy water.


Social Check DCs


Mormo Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is kept up in a ponytail inside a small hat. His white unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Halfling culture. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mormo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mormo. After months of barely getting by, Mormo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is greedy.

Flaws: Disease, Racist, Hedonist. Bonds: Rich, Criminal record. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Mormo Ignominy, Male Tiefling Adept 5
Medium (6'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)8 (-1) 12 (+1)17 (+3)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: Just what you see.


Social Check DCs

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