Enialis Horineth, Male Elf [Permalink]
Personal [hide]
Description: This man dresses in tan turtlenecks beneath a blue coat with pastel slacks, and sports empty pouches on his belt. His hair, while still mostly brown, has prominent grey streaks. His eyes are a pleasant hazel.
Personality: Abrasive and pushy, he has a hard time making friends. Animals are drawn to him, and he is able to talk to them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved out east to avoid the crime he committed. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants a kiss; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Criminal record, Has a crush. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
Adam Ansley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A skeptical and narcissistic man, Adam's first love is himself. His second love is also himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.
Motivation: He wants revenge against illithids; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable, Philantrophist. Bonds: Military, Job, Enemies. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Terran, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Vilberg Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his sword always slung over his shoulder, and he perpetually has his sword ready. He wears his red hair up in a very large beehive style do. He has gleaming, smiling violet eyes.
Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Vilberg does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vilberg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life.
Ideals: Fighting. Flaws: Insane, Depressed. Bonds: Military, Religious. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 18 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 |
Possessions: 700 gp.
Anbera Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She is typically in her Knight uniform. She carries with her a set of shortbows, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her golden hair is cut jaggedly and amateurishly. She has gray eyes.
Personality: Overbrimming with self-confidence, Anbera isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. A true patriot, Anbera would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anbera took refuge in the old dungeon and found the beat up shortbow and armor she uses now. She then took over the family business and is one of the better Knight for hire.
Motivation: Sabotage a competitor; and she feels the way she acts is they only way to get by in the world
Ideals: Fighting, Impeccable. Bonds: Job, Military, Nature. Occupation: Knight
Voice: American accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 76 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Lapis lazuli (4 gp). Hematite (4 gp). Amethyst (90 gp). Aquamarine (300 gp). Alexandrite (300 gp). 1 Minor magic item.
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