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NPC Generator

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Advanced [show]


Bertram Bentham, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He wears a brown wide-brimmed hat and brown clothes, and his gloved hand is found clutching a rapier. He has styled his auburn hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up rapier and armor he uses now. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Gifted, Persistence. Flaws: Hedonist. Bonds: Nature, Enemies. Occupation: Mortician

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Bentham, Male Human Ranger 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)13 (+1) 12 (+1)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 90000 cp.


Social Check DCs


Quick Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white fur is lengthy. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Quick lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Miner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their son. He worked as a Slave Trader, and he later adopted a second son.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Fighting, Athletic. Flaws: Disease. Bonds: In love, Family. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Quick Paws, Male Tabaxi Aristocrat 4
Medium (5'2") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 6 (-2)13 (+1)
Skills Acrobatics +3, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +0

Possessions: 24000 cp. Smoky quartz (30 gp).


Social Check DCs


Andraste Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears skinny pants and wears a violet and black robe with the hood down. She is muscular with a powerful set of arms. Her moppish brown hair is in a traditional bowl cut. Her eyes are violet and she is always smoking a pipe.

Personality: Overbrimming with self-confidence, Andraste isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Elven unity. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born on a small isolated farm. Her father was very strict, and drilled into her lessons on being the perfect lady. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Nature, Immigrant. Occupation: Ploughman

Voice: Hissing voice

Attributes [hide]

Andraste Accord, Female Half-Elf Expert 4
Medium (4'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)11 (+0) 11 (+0)10 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 29000 cp. Banded agate (4 gp).


Social Check DCs


Matilda Simmons, Female Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on her left hand. She has a very tight haircut. Her eyes are violet and catlike.

Personality: She can speak with the recently deceased. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by her family; and find a way to reverse the transformation of her brother

Ideals: Gifted. Bonds: Adventurer, In love, Family, Military. Occupation: Junk Dealer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Matilda Simmons, Female Half-Elf Bard 4
Medium (5'5") Half-Elf, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)6 (-2) 17 (+3)15 (+2)
Skills Intimidation +4, Religion +0
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. Red-brown spinel (150 gp). Moss agate (14 gp). Carnelian (50 gp). Fiery yellow corundum (600 gp). 1 Minor magic item.


Social Check DCs

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