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NPC Generator

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Advanced [show]


Zûgor Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is renowned for his bright black suits and hats. His hair is always cut to a buzz. His green eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Zûgor studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He became a Spice Merchant soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Optimist, Gifted, Impeccable. Bonds: Adventurer, Job. Occupation: Spice Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Zûgor Weld, Male Half-Orc Adept 2
Medium (6'2") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Auran, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 180 gp.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple brown robe with red stripes complete with hood. His fur is short and red. He is baby faced.

Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Dagger was raised in a hard working conservative environment. He found a children's book about a Tabaxi Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Assassin and occasionally as a mercenary.

Motivation: His relatives are trying to arrange a marriage; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Gifted. Bonds: Job, Adventurer, Family. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Dagger In the Wind, Male Tabaxi Adept 6
Medium (6'3") Tabaxi, True Neutral (CR 6)
Armor Class 10
Hit Points 7 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 5 (-3)18 (+4) 8 (-1)18 (+4)
Skills Acrobatics +3, Nature +7
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Giant, Goblin
Attacks Melee -1 / 2d6-4, Ranged +3 / 2d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs


Hugolina Brandon, Female Human [Permalink]

Personal [hide]

Description: 4'7" and muscular, this southern woman wears brown painted combat armor at almost all times. She sports golden long hair. She has several tiny ruby earrings on each ear.

Personality: This woman loves painting and to teach people painting more than just about anything. She cannot resist a sob story and will often dote over anyone who has one.

History: She is the product a well kept family trust fund and as such has never really known need. She was an athlete and attended two major summer competitions. She never won. She now mingles about in high society.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Athletic, Artistic, Philantrophist. Bonds: Rich. Occupation: Bricklayer

Voice: Speaks with a cold

Attributes [hide]

Hugolina Brandon, Female Human Monk 2
Medium (4'7") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)13 (+1) 16 (+3)13 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 370 gp. Hematite (9 gp). Golden pearl (140 gp). Banded agate (9 gp).


Social Check DCs


Tiaathque Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'9" and wears a weathered and beat up set of banded mail beneath an oversized yellow coat. She wears her hair in dreadlocks. Her blue eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Tiaathque hails from a village terrorized by brigands. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Armorer for hire.

Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to open a new tavern

Flaws: Shy, Impulsive. Bonds: Enemies, Job. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Tiaathque Ofandrus, Female Half-Elf Warlock 5
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +6, Deception +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: Just what you see.


Social Check DCs

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