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NPC Generator

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Advanced [show]


Dynamic Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear pastel pants and tee shirts. His whole body is exceptionally muscular. He wears a small hat to cover his moderate length red fur. This hazel eyed southerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised by priests from a young age. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and his religion dominates his actions

Ideals: Optimist, Professionalism. Bonds: Immigrant, Religious, Mentor. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Dynamic Shore, Male Tabaxi Expert 17
Medium (6'3") Tabaxi, Chaotic Neutral (CR 17)
Armor Class 14
Hit Points 61 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 10 (+0)15 (+2) 10 (+0)17 (+3)
Skills Religion +8, Sleight of Hand +10
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +4 / 5d4-2, Ranged +10 / 5d4+4, Grapple +4

Possessions: 700 pp. Pink diamond (8000 gp). Chalcedony (60 gp). Brown-green garnet (50 gp). Aquamarine (1600 gp). Malachite (5 gp). Aquamarine (1600 gp). Star ruby (400 gp). Sard (60 gp). Amber (50 gp). Rose (60 gp). Jet (50 gp). Blue sapphire (400 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ahvain Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tan tunic with black highlights, and long tan pants that bunch up around his shoes. His black hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: He was born blind and as such lacked many opportunities for work. He has had some formal singing training, and achieved minor success. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants revenge against brigands; and many brigands want him driven away

Ideals: Persistence, Artistic. Flaws: Disease. Bonds: Job, Enemies. Occupation: Performer

Voice: Farmer accent

Attributes [hide]

Ahvain Qualanthri, Male Elf Ranger 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)8 (-1) 10 (+0)11 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 8000 cp.


Social Check DCs


Morana Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has moderate length golden hair. She wears large thick round spectacles.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She also has developed a complete distrust of the Herbalist profession.

History: Born to a pair of adventurers, Morana grew up listening to her mother's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. In the meantime she has taken over work as a Sage and occasionally as a mercenary.

Motivation: Wants to raise her children well; and doesn't want to be a sage and was forced into it by her family

Ideals: Disciplined. Bonds: Job, Adventurer, Mentor, Family. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Morana Battlehammer, Female Dwarf Fighter 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1500 sp.


Social Check DCs


Joser Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. He has a blonde handlebar mustache and slicked back blonde hair. His eyes, though not visible through his cowl, are brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the north his family was never financially stable. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Athletic. Flaws: Terse, Insane. Bonds: Criminal record, Poor. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Joser Tallfellow, Male Halfling Monk 9
Small (3'2") Halfling, Neutral Evil (CR 9)
Armor Class 14
Hit Points 47 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)16 (+3) 7 (-2)11 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 8
Languages Common, Halfling, Undercommon, Goblin, Druidic
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1800 gp. Amber (90 gp). Jasper (40 gp). Jet (90 gp). Jasper (40 gp). Eye agate (5 gp).


Social Check DCs

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