Nazû Hampton, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His long silver hair is drawn into a two foot long braid. He is baby faced.
Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Insane, PTSD. Bonds: Slave, Adventurer. Occupation: Banker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 17)
Armor Class 13
Hit Points 130 (17d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 18 (+4) | 5 (-3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1200 pp. Obsidian (11 gp). Carnelian (40 gp). Jade (130 gp). Onyx (40 gp). Banded agate (11 gp). Jasper (40 gp). Alexandrite (300 gp). Golden pearl (130 gp). Banded agate (11 gp). Rhodochrosite (11 gp). Malachite (11 gp). Golden yellow topaz (300 gp). Black pearl (300 gp). Lapis lazuli (11 gp). Deep green spinel (130 gp). Golden yellow topaz (300 gp). Coral (130 gp). Deep green spinel (130 gp). Chalcedony (40 gp). White pearl (130 gp).
Shava Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a large green jacket. Her dark red hair, when down, is lengthy. She wears round tiny glasses practically rammed into her face.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Shava was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to her current location. She has taken up work as a Animal Trainer and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She is not mentally stable, and does not behave rationally; and further expansion of business
Flaws: PTSD, Insane. Bonds: Poor, Job, Has a crush, Immigrant. Occupation: Animal Trainer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 69 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 300 gp.
Tricking Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is typically in her Locksmith uniform. She carries with her a set of daggers on her belt, each one with a topaz on the hilt. Her white fur is lengthy and is close to two feet long. Her green eyes dart from person to person to random spaces in the air.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born in the west to a Locksmith, Tricking learned a great deal about her mother's area of expertise. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Due to her spouse's obsession with being a Bounty Hunter they were divorced and she won custody of their daughter. She worked as a Locksmith, and she later adopted a second daughter.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Poor, Family. Occupation: Locksmith
Voice: Stutters
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 13
Hit Points 101 (15d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Infernal, Draconic, Goblin
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 |
Possessions: 700 pp. Star ruby (600 gp). Jacinth (6000 gp). Peridot (30 gp). Rose (30 gp). Freshwater pearl (13 gp). Coral (40 gp). Fiery yellow corundum (600 gp). Citrine (30 gp). Coral (40 gp). Malachite (13 gp). Citrine (30 gp). Brown-green garnet (40 gp). Red-brown spinel (40 gp). Chalcedony (30 gp). Sard (30 gp). Sardonyx (30 gp). Golden yellow topaz (300 gp). Star rose quartz (30 gp). 1 Medium magic item.
Kildrak Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a brown shirt with thin black vertical stripes and tan pants. His blonde hair is lengthy and is close to two feet long. His amber eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with a spirit at a very young age, Kildrak has worked very hard to control his curse. He ran away from his former home and has been making his living as a Herbalist for the past few years.
Motivation: Sabotage a competitor; and his religion dominates his actions
Flaws: Antagonistic, Disease. Bonds: Job, Immigrant, Religious. Occupation: Herbalist
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: Moss agate (15 gp). Onyx (40 gp). 1 Minor magic item.
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