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NPC Generator

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Advanced [show]


Maegan Goodbarrel, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears white painted combat armor at almost all times. She keeps her long auburn hair kept up in a rat tail. Her eyes are green and she is always smoking a pipe.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a criminal king-pin and mafia family Maegan was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Maegan decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and wants to work out more often

Ideals: Athletic, Joker. Bonds: Poor, Criminal record. Occupation: Mayor

Voice: Ums and uhs a lot

Attributes [hide]

Maegan Goodbarrel, Female Halfling Rogue 8
Small (2'10") Halfling, True Neutral (CR 8)
Armor Class 12
Hit Points 36 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 5 (-3)17 (+3)
Skills Religion +4, Survival +0
Senses Passive Perception 7
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Jarsali Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'2". She is wearing colorful clothing, dressed as a Architect. Her silver hair is well kept. Her gray eyes are slightly larger than normal.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Jarsali hails from a village terrorized by orcs. Her father was very strict, and drilled into her lessons on being the perfect lady. She has worked as a Architect like her father before her.

Motivation: Revenge; and to prove her worth to the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Jarsali Ilphelkiir, Female Elf Commoner 6
Medium (5'2") Elf, True Neutral (CR 6)
Armor Class 13
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)11 (+0) 7 (-2)14 (+2)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. Carnelian (30 gp).


Social Check DCs


Kody Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He wears his silver hair down. His brown eyes dart from person to person to random spaces in the air.

Personality: Kody wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... A true patriot, Kody would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Disciplined, Gifted. Bonds: Military, Rich. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Kody Caerdonel, Male Half-Elf Wizard 3
Medium (5'5") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 6 (-2)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp.


Social Check DCs


Raymond Wakefield, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: Raymond was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Bowyer

Voice: Soft and mumbly

Attributes [hide]

Raymond Wakefield, Male Human Druid 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +0, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs

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