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NPC Generator

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Advanced [show]


Eldeth Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear flannel. Her auburn hair is lengthy and is close to two feet long. She has gleaming, smiling green eyes.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Her parents moved while she was still in utero so she is the first generation to be born here. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.

Motivation: She has money and likes to spend it.

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Rich. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Eldeth Aranore, Female Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)18 (+4) 14 (+2)12 (+1)
Skills Arcana +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Aquan, Druidic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 30 pp. Pink pearl (80 gp).


Social Check DCs


Heward Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He likes to wear ponchos typically of a light brown in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his black hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Miner. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south his family was never financially stable. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Professionalism. Flaws: Insomniac. Bonds: Slave, Job, Poor, Enemies. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Heward Tattersall, Male Human Rogue 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. Carnelian (50 gp).


Social Check DCs


Guy Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He has silver hair. This amber eyed northerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and nothing but the best is good enough for him

Ideals: Professionalism, Impeccable. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Server

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Floshem, Male Half-Elf Paladin 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)11 (+0) 4 (-3)8 (-1)
Skills Acrobatics +7, Performance +2
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Portia Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a white shirt with thin black vertical stripes and grey pants, and sports empty pouches on her belt. Her white hair is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in a small village she learned the ways of the warrior from her father. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and her spouse's relatives view her with great suspicion

Ideals: Fighting. Flaws: Depressed. Bonds: Criminal record, Family. Occupation: Navigator

Voice: Stutters

Attributes [hide]

Portia Thorngage, Female Halfling Sorcerer 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 400 gp.


Social Check DCs

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