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NPC Generator

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Advanced [show]


Korfel Amastacia, Male Elf [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he is renowned for his bright blue suits and hats. His hair is brown and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Korfel was born in the north. At a young age he loved to build and create. He worked as a nervous Spice Merchant and found it very stressful. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Many gnolls want him driven away; and money/treasure

Ideals: Justice, Persistence. Flaws: Insomniac. Bonds: Rich, Job, Enemies. Occupation: Spice Merchant

Voice: Speaks in third person

Attributes [hide]

Korfel Amastacia, Male Elf Commoner 5
Medium (4'8") Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 2 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 6 (-2)15 (+2) 9 (-1)15 (+2)
Skills Persuasion +5, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Orc, Goblin
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 800 gp. Red garnet (90 gp).


Social Check DCs


Keyleth Yaeldrin, Female Elf [Permalink]

Personal [hide]

Description: She stands about 5'0" and wears just a tan suit. Her right leg appears badly burned and disfigured. Her hair is short and brown. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Keyleth lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Sculptor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Sculptor they were divorced and she won custody of their daughter. She worked as a Animal Trainer, and she later adopted a second daughter.

Motivation: To unite with her sister; and her relatives are trying to arrange a marriage

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Family. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Keyleth Yaeldrin, Female Elf Expert 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)13 (+1) 11 (+0)17 (+3)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Shedinn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white crest is thinning but still full. His eyes are likewise gold.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His job bores him to no end. He has decided to make it more interesting.

History: Born in the north to a Body Guard, Shedinn learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shedinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shedinn. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Shy. Bonds: Rich, Adventurer, Criminal record, Job. Occupation: Body Guard

Voice: Shortens vowels

Attributes [hide]

Shedinn Xephyrbahnor, Male Dragonborn Ranger 2
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 12 (+1)18 (+4)
Skills Intimidation +6, Performance +6
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 240 gp.


Social Check DCs


Arumawann Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. With bright blonde hair and a scraggly beard. His hazel eyes peer out from beneath his deerstalker tan hat.

Personality: Abrasive and pushy, he has a hard time making friends. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Arumawann hails from a village terrorized by illithids. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Criminal record, Enemies, Family, Adventurer. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Arumawann Wildwander, Male Gnome Bard 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 300 gp.


Social Check DCs

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