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NPC Generator

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Advanced [show]


Braak Ryley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Tanner. He wears his auburn hair up. His eyes are a pleasant violet.

Personality: He is witty, but his monotone delivery comes off as unnerving Braak is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and he is a bit of a kleptomaniac

Ideals: Joker, Entrepeneur. Bonds: Family, Mentor, Criminal record. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Braak Ryley, Male Half-Orc Ranger 4
Medium (5'4") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 4 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 3 (-4)2 (-4) 13 (+1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Shifting Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He dresses in pastel turtlenecks beneath a brown coat with green slacks. His whole body is exceptionally muscular. His red fur is knotted and matted. He has several tiny opal earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Shifting was born on a far western mountains where he grew up under the tutelage of his father, an expert Miner. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and retire the richest man in the west

Ideals: Passionate, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Shifting Shore, Male Tabaxi Ranger 3
Medium (5'4") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1200 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adrik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown tunic with blue highlights, and long yellow pants that bunch up around his shoes. His hair is chestnut and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with a lost civilization.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. Being a Scribe kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To reunite with his absent father; and doesn't want to be a scribe and was forced into it by his family

Ideals: Athletic. Bonds: Criminal record, Adventurer, Military, Family. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Adrik Bigtoe, Male Dwarf Adept 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 62 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 8 (-1)5 (-3)
Skills Religion +4, Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 30000 sp. Blue quartz (12 gp). Azurite (12 gp). Citrine (50 gp). Sard (50 gp).


Social Check DCs


Gimurt Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries a battered greataxe and tarnished warhammer as well. He sports a long auburn beard, and similarly colored long hair. His blue eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of a Animal Trainer, who enjoyed hunting, Gimurt was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and he's attracted to the pc

Ideals: Fighting. Flaws: Addict. Bonds: Has a crush, Adventurer, Nature. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Gimurt Goblinbane, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)7 (-2) 11 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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