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NPC Generator

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Advanced [show]


Herleva Gracey, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. She sports silver long hair. She has green eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army

Ideals: Disciplined, Logical, Justice. Flaws: Insomniac. Bonds: Military. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Herleva Gracey, Female Half-Elf Aristocrat 6
Medium (5'1") Half-Elf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)14 (+2) 14 (+2)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Goblin, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Embroidered and bejeweled glove (2000 gp). Embroidered and bejeweled glove (2000 gp). Jeweled gold crown (2000 gp).


Social Check DCs


Harriet Underbough, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a fine chain shirt which she covers with red colored cloaks and clothing. Her golden hair has been sun bleached extensively. Her amber eyes are slightly larger than normal.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Harriet was born on a far southern island where she grew up under the tutelage of her father, an expert Tailor. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Philantrophist, Persistence. Bonds: Immigrant. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Harriet Underbough, Female Halfling Commoner 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 11 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)10 (+0) 15 (+2)12 (+1)
Skills History +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Coral (60 gp).


Social Check DCs


Gurdis Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a brown suit, grey shirt, and brown tie. She has a slight overbite and is overall scrawny. She sports auburn long hair. She wears a mask on her face.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She does not trust anyone and sleeps with one eye open.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Gurdis was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: She feels the way she acts is they only way to get by in the world; and she feels threatened by others

Ideals: Impeccable. Flaws: Insomniac, Fearful. Bonds: Enemies, Military. Occupation: Ruler

Voice: Thin and wheezing

Attributes [hide]

Gurdis Strakeln, Female Dwarf Commoner 7
Medium (4'2") Dwarf, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 24 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)15 (+2) 18 (+4)10 (+0)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 50 pp. Iolite (70 gp).


Social Check DCs


Fulbar TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his hair in dreadlocks. His gray eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Nature, Religious. Occupation: Banker

Voice: Low and grunting

Attributes [hide]

Fulbar TellPenny, Male Halfling Adept 7
Small (3'1") Halfling, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 22 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)8 (-1) 14 (+2)15 (+2)
Skills Insight +5, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 300 gp. Sard (40 gp). Chalcedony (40 gp). Azurite (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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