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NPC Generator

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Advanced [show]


Valafar Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear black clothing when he does not wear armor. His long brown hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Valafar grew up listening to his father's many stories. A gifted student he started as a Blacksmith, but he got bored and became a Unemployed. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Selfish. Bonds: Adventurer, Job. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Valafar Fascination, Male Tiefling Monk 4
Medium (5'7") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)12 (+1) 15 (+2)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Rurik Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Rurik studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Insomniac, Secretive. Bonds: Job. Occupation: Tanner

Voice: Stutters

Attributes [hide]

Rurik Torunn, Male Dwarf Expert 4
Medium (3'11") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 11 (+0)13 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Orc, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 36000 sp. 1 Minor magic item.


Social Check DCs


Chenna Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a red vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her red boots flare out at the collars. She sports a flattop hair cut. This hazel eyed westerner is not easily forgotten.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a Barber, her mother struggled to pay the bills. Chenna was born on a far western forest where she grew up under the tutelage of her mother, an expert Assassin. She moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and she is not mentally stable, and does not behave rationally

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Chenna Quickstep, Female Halfling Rogue 6
Small (2'8") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Medicine +2, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Rich purple corundum (1000 gp). Sardonyx (40 gp). Violet garnet (600 gp).


Social Check DCs


Lorilla Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She wears suspenders and tan workpants. Her shirt is black, and she wears a heavy tan leather apron most of the time. Her brown hair is styled in orderly dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She can speak with the recently deceased. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Lorilla was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her childhood dream was to be a Carpenter, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Poor, Immigrant. Occupation: Miner

Voice: Nasally tone

Attributes [hide]

Lorilla Musgraben, Female Gnome Expert 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 12 (+1)7 (-2)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Azurite (16 gp). 1 Minor magic item.


Social Check DCs

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