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NPC Generator

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Advanced [show]


Oriff Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'0" and is wearing colorful clothing, dressed as a Interpreter. Her auburn hair has been sun bleached extensively. She wears crescent spectacles with a black brim.

Personality: Prone to second guessing herself, she comes off as nervous. She misses her home and complains about the freezing weather, even in summer.

History: Oriff lived on a farm with her father, near the main road leading to a nearby town. Brilliant and gifted she never wanted to apply herself. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She feels that her past leaves her morally obligated to help; and wants to raise her children well

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Family, Criminal record. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Oriff Battlehammer, Female Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 200 gp. Amber (120 gp).


Social Check DCs


Delebean Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. He carries with him a set of shields on his belt, each one with a sapphire on the hilt. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Delebean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Delebean Garrick, Male Gnome Wizard 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)4 (-3) 15 (+2)14 (+2) 9 (-1)18 (+4)
Skills History +4, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee -1 / 1d10-3, Ranged -1 / 1d10-3, Grapple -3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 42000 sp.


Social Check DCs


Lone Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with red pants. He is physically well-built. His yellow fur is lengthy and is close to two feet long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's attracted to the PC; and his religion dominates his actions

Flaws: Disease. Bonds: Religious, In love, Mentor, Has a crush. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Lone Shoe, Male Tabaxi Wizard 1
Medium (6'1") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 8 (-1)10 (+0)
Skills Acrobatics +4, Performance +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp.


Social Check DCs


Vrondiss Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky green painted plate armor. His crest, while still mostly white, has prominent grey streaks. His eyes are a pleasant gold.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Vrondiss grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has never given up on his dancing dream.

Motivation: To be a Locksmith again; and further expansion of business

Ideals: Artistic. Flaws: Insomniac, Impulsive. Bonds: Adventurer, Job. Occupation: Stylist

Voice: Pronounces O like U

Attributes [hide]

Vrondiss Argenthrixus, Male Dragonborn Paladin 3
Medium (6'2") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1100 sp. Gold and topaz bottle stopper cork (600 gp).


Social Check DCs

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