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NPC Generator

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Advanced [show]


Nirgel Sage, Male Tiefling [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a green coat. He has a slight overbite and is overall scrawny. His hair is black and curly. His eyes are white and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the south to a Dilettante, Nirgel learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and to clean up the streets

Flaws: Insane, Antagonistic. Bonds: Job, Adventurer, Guardian. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Nirgel Sage, Male Tiefling Warlock 3
Medium (5'3") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)11 (+0) 11 (+0)17 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Oloric Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this southern man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is still thick. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His arcane abilities were realized during a raid on his village. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist, Gifted. Flaws: Disease. Bonds: Poor. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Oloric Glanhig, Male Dwarf Cleric 12
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 95 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)7 (-2) 15 (+2)12 (+1)
Skills Arcana +2, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 4000 gp. Aquamarine (1600 gp). Rhodochrosite (11 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy black fur. His eyes are a pleasant blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He never wears the same outfit twice, unless he absolutely has to.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and his religion dominates his actions

Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Rich, Religious. Occupation: Engraver

Voice: Speaks with squeezed throat

Attributes [hide]

Cask In the Wind, Male Tabaxi Fighter 2
Medium (6'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)13 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Performance +1
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Pelt Thundercloud, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown deerstalker hat and brown clothes. Her fur is short and gray. Her yellow eyes are passionate and lively.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Pelt was raised in a hard working conservative environment. Pelt was born on a far eastern forest where she grew up under the tutelage of her father, an expert Map Maker. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She would like to get married and retire; and meet up once more with her childhood friend

Ideals: Athletic, Fighting. Bonds: Immigrant, Job, Adventurer, Has a crush. Occupation: Map Maker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Pelt Thundercloud, Female Tabaxi Barbarian 10
Medium (6'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 91 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 15 (+2)13 (+1) 14 (+2)14 (+2)
Skills Athletics +8, Intimidation +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +6

Possessions: 1000 gp. Violet garnet (1500 gp). Jet (120 gp). Iolite (40 gp). Jade (120 gp). Iolite (40 gp). Zircon (40 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). 1 Minor magic item.


Social Check DCs

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