Erky Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he very much looks the part of a Laborer. He keeps his long chestnut hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is frequently practicing swordplay.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Laborer for hire.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Passionate, Impeccable. Bonds: Job, Military, Poor. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 89 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Bloodstone (80 gp). Emerald (1600 gp). Jet (160 gp). Malachite (16 gp). Freshwater pearl (16 gp). Rhodochrosite (16 gp). Blue sapphire (1600 gp). Violet garnet (1600 gp). Carnelian (80 gp).
Ghaliver Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple red robe with grey stripes complete with hood. His tied-back hair is brown. His violet eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He struck the Locksmith job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac
Ideals: Impeccable, Fighting. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Locksmith
Voice: American accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 18 (+4) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Auran, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp. Amethyst (80 gp). 1 Masterwork Common Ranged Weapon.
Nimble Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She keeps her gray fur in a flapper bob. She has a tattooed face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a minor phobia of water and hates getting wet.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by goblins. Nimble was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Someone believes her a fraud; and many goblins want her driven away
Flaws: Mundane, Fearful. Bonds: Religious, Enemies. Occupation: Healer
Voice: Stutters
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Ignan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
Possessions: Azurite (6 gp). 1 Masterwork Common Ranged Weapon.
Art In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. His fur is greying and his face has many wrinkles. His yellow eyes are slightly larger than normal.
Personality: Art is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of gnolls once and for all.
History: His father raised him in a mountain cabin. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Art was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A deep hatred of gnolls.
Ideals: Extrovert. Flaws: PTSD. Bonds: Enemies, Nature. Occupation: Junk Dealer
Voice: Slurs words
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 500 sp. Brown-green garnet (140 gp). 1 Chain shirt. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!

