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NPC Generator

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Advanced [show]


Quilla Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on her left hand. Her black hair is knotted and matted. She has a dull look in her brown eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, In love, Family. Occupation: Mayor

Voice: French accent

Attributes [hide]

Quilla Bafflestone, Female Gnome Druid 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 14 (+2)14 (+2) 18 (+4)15 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 14
Languages Common, Gnome, Orc, Auran
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Silver comb with moonstones (1000 gp). 1 Spyglass. 1 Climber’s kit. 1 Good lock.


Social Check DCs


Marigold Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a white vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her white boots flare out at the collars. With bright auburn hair. Her eyes, though not visible through her cowl, are violet.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a great chef.

History: Born in a small village she learned the ways of the warrior from her father. Marigold was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Marigold decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She inherited the family business which she has now maintained for 10 years.

Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting, Gifted. Bonds: Criminal record, Job. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Marigold Greenleaf, Female Halfling Barbarian 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Investigation +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 70 gp. Red-brown spinel (80 gp). 1 Breastplate.


Social Check DCs


Ahrim Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a green and red robe with the hood down. His hair is brown and curly. His gold eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Nature, Adventurer. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Ahrim Principle, Male Tiefling Ranger 9
Medium (6'8") Tiefling, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 15000 sp.


Social Check DCs


Beast Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'5" has a big stupid grin on her face most of the time. She wears suspenders and pastel workpants. Her shirt is brown, and she wears a heavy pastel leather apron most of the time. Her long white fur is drawn into a two foot long braid. Her hazel unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a small toy that she constantly fidgets with.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her first spouse was a Body Guard, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has drifted from career to career and currently works as a Barkeep.

Motivation: To get a good night's sleep; and to reunite with her absent father

Flaws: Disease, Insomniac, Addict. Bonds: Family, Job. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Beast Of Ebony, Female Tabaxi Barbarian 9
Medium (6'5") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 50 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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