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Quilla Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears rags and sports a simple walking cane. She wears her chestnut hair up. She has a dull look in her green eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: The child of a Server, who enjoyed hunting, Quilla was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quilla took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She is terrified, and will act out of fear; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Poor, Nature, Guardian. Occupation: Soapmaker

Voice: Speaks with a cold

Attributes [hide]

Quilla Oomtrowl, Female Gnome Cleric 4
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gardain Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He prefers to wear grey clothing when he does not wear armor. With a patchy black beard and wild black hair. His green eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He takes great joy in being the best Detective in town.

History: He got into the Detective business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gardain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gardain. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Flaws: Addict. Bonds: Job, Criminal record, Rich, Adventurer. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Gardain Daerdahk, Male Dwarf Bard 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 370 gp. Carnelian (60 gp). Banded agate (14 gp). 1 Half-Plate.


Social Check DCs


Armara Honor, Female Tiefling [Permalink]

Personal [hide]

Description: She wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. Her chestnut hair is thinning but still full. Her eyes are silver and catlike.

Personality: Armara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has had some formal singing training, and achieved minor success. She has built up a small fortune and can afford her own way.

Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it

Ideals: Extrovert, Optimist, Gifted, Artistic. Bonds: Rich. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Armara Honor, Female Tiefling Rogue 9
Medium (6'2") Tiefling, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 36 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)18 (+4) 15 (+2)9 (-1)
Skills Religion +7, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Terran, Auran, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 15000 sp. Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (1200 gp). A necklace of small pink pearls (3000 gp).


Social Check DCs


Burgell Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears blue cloth garments or leather armor. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Burgell was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Burgell took refuge in the ruined castle and found the beat up trident and armor he uses now. He has been saving his money to try and buy his sister's freedom.

Motivation: To pay off his debts; and his spouse's relatives view him with great suspicion

Flaws: Insane, Forgetful. Bonds: Family, Nature, Debt. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Burgell Gobblefirn, Male Gnome Cleric 10
Small (3'2") Gnome, Chaotic Good (CR 10)
Armor Class 13
Hit Points 57 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 17 (+3)18 (+4)
Skills Arcana +6, Performance +8
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: 1000 gp.


Social Check DCs

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