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NPC Generator

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Advanced [show]


Drifting Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants. He has beige fur. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Guard business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Addict, Depressed. Bonds: Job. Occupation: Guard

Voice: Whispers

Attributes [hide]

Drifting Shoe, Male Tabaxi Fighter 10
Medium (5'5") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 79 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 14 (+2)8 (-1) 14 (+2)17 (+3)
Skills Religion +3, Stealth +8
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hogar Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, white cloak. His red hair is lengthy. His eyes are green and catlike.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He plays an instrument quite well.

History: Sold as a small child to a brothel owner, Hogar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He loathes his own lifestyle; and revenge

Ideals: Athletic, Joker, Artistic. Flaws: Depressed. Bonds: Mentor, Enemies. Occupation: Map Maker

Voice: Thin and wheezing

Attributes [hide]

Hogar Tickle, Male Half-Orc Wizard 1
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)15 (+2) 16 (+3)7 (-2)
Skills Medicine +5, Persuasion +0
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dazzazn Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his white crest down. His gold eyes are slightly larger than normal.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: To reunite with his old friends.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Weaver

Voice: Scottish accent

Attributes [hide]

Dazzazn Imbixtellrhyst, Male Dragonborn Aristocrat 2
Medium (6'3") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 130 gp.


Social Check DCs


Tree Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She carries with her a set of greataxes on her belt, each one with a sapphire on the hilt. She keeps her long white fur kept up in a rat tail. Her hazel eyes peer out from beneath her deerstalker brown hat.

Personality: She is irascible and easily irritated. She has all her life been fascinated with dancing.

History: She is the product a well kept family trust fund and as such has never really known need. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She's repulsed by the PC; and she has money and likes to spend it

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Rich, Debt. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Tree Of Ivory, Female Tabaxi Warlock 4
Medium (4'8") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 19 (+4)13 (+1)
Skills Arcana +2, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs

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