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NPC Generator

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Advanced [show]


Cloud On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has a slight overbite and is overall scrawny. She wears a Stetson hat to hide her balding. Her eyes are blue.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does not trust anyone and sleeps with one eye open.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Over the years she perfected her riding and shooting skills. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers

Ideals: Gifted. Flaws: Shy, Insomniac. Bonds: Nature, Family. Occupation: Miner

Voice: Scottish accent

Attributes [hide]

Cloud On the Water, Female Tabaxi Warrior 3
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 4 Alchemist’s fire. 1 Tanglefoot bags. 1 Holy water.


Social Check DCs


Serpent Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur is beige and very short. His green eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Serpent does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was a soldier and died while he was still young. Serpent was left his mother's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Military, Criminal record. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Serpent Wind, Male Tabaxi Bard 10
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 21 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)13 (+1) 11 (+0)16 (+3)
Skills Medicine +4, Persuasion +7
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 6000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (2400 gp).


Social Check DCs


Anverth Turen, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a tan hat with a yellow feather.

Personality: His tongue was cut out and he uses sign language. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anverth is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich eastern family. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Justice, Athletic. Flaws: Disease. Bonds: Rich. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Anverth Turen, Male Gnome Expert 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Athletics +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs


Arumawann Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an entirely tan suit with violet socks and a vest with buckled shoes. He keeps his blonde hair in a pixie cut. This amber eyed easterner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Shy, Mundane. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Arumawann Timbers, Male Gnome Adept 3
Small (3'8") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 12 (+1)18 (+4)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. Red-brown spinel (150 gp).


Social Check DCs

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