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NPC Generator

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Advanced [show]


Sun In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her brown fur is lengthy. She wears a mask on her face.

Personality: Confrontational and typically high on some drug or another. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised in a mountains tribe. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has dedicated herself to building a better world.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Flaws: Addict. Bonds: Adventurer, Nature, Criminal record. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Sun In Woods, Female Tabaxi Monk 2
Medium (4'11") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 300 gp. Cloth of gold vestments (150 gp). Solid gold idol (300 gp).


Social Check DCs


Bertram Kenley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats, and carries scimitars. He keeps his red hair in a flapper bob. He has amber eyes and a brown hat with a white feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He got away from his former life and has fallen to alcoholism.

Motivation: He is unsatisfied with his job; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Guardian, Job, Immigrant. Occupation: Tailor

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Kenley, Male Human Commoner 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)9 (-1) 10 (+0)8 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp.


Social Check DCs


Mardred Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has auburn hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She also is a firm believer in the womanly ideal.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: To prove her worth to the world; and she is greedy

Ideals: Artistic, Logical. Flaws: Shy, Impulsive. Bonds: Rich. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Mardred Graybeard, Female Dwarf Cleric 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 19 (+4)18 (+4) 11 (+0)8 (-1)
Skills Arcana +6, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Elven, Ignan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp.


Social Check DCs


Xanaphia Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue coat over a grey low-cut shirt, and a deerstalker hat upon her head. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a card on it. She has wavy golden hair. She tend to wears goggles to shield her eyes.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born on a small isolated farm. Xanaphia was born on a far western mountains where she grew up under the tutelage of her father, an expert Ruler. She moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love.

Ideals: Artistic, Optimist. Bonds: In love, Nature, Immigrant. Occupation: Ruler

Voice: French accent

Attributes [hide]

Xanaphia Amakiir, Female Elf Cleric 9
Medium (5'3") Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 30 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 6 (-2)16 (+3) 11 (+0)15 (+2)
Skills History +6, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Giant, Orc, Draconic
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: Alexandrite (1100 gp). Peridot (50 gp). Obsidian (13 gp). Banded agate (13 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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