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NPC Generator

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Advanced [show]


Gennal Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak. He carries a battered longbow and tarnished ceremonial dagger as well. His brown hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are blue.

Personality: He is extraordinarily eccentric. Gennal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gennal lived on a farm with his father, near the main road leading to a nearby town. He has had some formal poetry training, and achieved minor success. He then took over the family business and is one of the better Engraver for hire.

Motivation: He feels threatened by others; and an old rival family wants him found

Ideals: Fighting, Artistic. Flaws: Insane, Fearful. Bonds: Family, Job. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Gennal Ofandrus, Male Elf Cleric 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A small bag of saffron. (50 gp).


Social Check DCs


Gerard Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown wide-brimmed hat and brown clothes. His red hair is kept up in a ponytail inside a wide-brimmed hat. This gray eyed southerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He receives visions of the future at random moments

History: He was born to a criminal king-pin and mafia family He worked as a nervous Slave Trader and found it very stressful. He became a Slave Trader soon after.

Motivation: He loathes his own lifestyle; and seeks redemption

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Criminal record, Job. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Gerard Walcott, Male Human Ranger 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 21000 cp.


Social Check DCs


Urshar Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case, and she perpetually has her scimitar ready. Her moppish white hair is in a traditional bowl cut. She has green eyes.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: From birth she was tutored by a cruel and relentless mentor. Urshar was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Urshar decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.

Motivation: Revenge; and someone believes her a fraud

Ideals: Fighting. Bonds: Enemies, In love, Mentor, Criminal record. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Urshar Daerdahk, Female Dwarf Monk 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)6 (-2) 14 (+2)10 (+0)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 350 gp. Fiery yellow corundum (400 gp). Deep blue spinel (400 gp). Rock crystal (60 gp).


Social Check DCs


Arannis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 5'2". He wears a robe, a symbol of magic around his neck, and a shield on his belt, and his gloved hand is found clutching a shield. He has a small bristly mustache and wavy black hair. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Disease, Selfish. Bonds: Criminal record. Occupation: Server

Voice: Italian accent

Attributes [hide]

Arannis Teinithra, Male Elf Ranger 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs

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