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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Zedaar Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries a battered trident and tarnished bow as well. His crest is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. Further he is a bit of a stoner and is frequently out of it.

History: Zedaar lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Cartwright, but he got bored and became a Beggar. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Beggar, and he later adopted a second son.

Motivation: He has passion for adventuring and risk; and to reunite with his absent father

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Family, Job, Adventurer. Occupation: Beggar

Voice: Switch between two voices

Attributes [hide]

Zedaar Nemmonis, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)14 (+2) 15 (+2)17 (+3)
Skills Deception +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp.


Social Check DCs


Ûshgol Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His moppish auburn hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south his family was never financially stable. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Impulsive, Hedonist. Bonds: Poor, Adventurer. Occupation: Courier

Voice: Pirate accent

Attributes [hide]

Ûshgol Vance, Male Half-Orc Expert 4
Medium (5'5") Half-Orc, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 10
Languages Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5

Possessions: 500 gp.


Social Check DCs


Windy Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his orange fur up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 10 years.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Nature, Job. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Windy Fang, Male Tabaxi Expert 7
Medium (6'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)9 (-1) 14 (+2)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 300 gp. Fiery yellow corundum (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sorath Hope, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and has a large green mantle and cape that has been intricately interwoven into her white robe. She keeps her silver hair in a pixie cut. Her eyes are white and she is always smoking a pipe.

Personality: She is a Adventurer first and foremost. She believes firmly that knowledge should be universal. She is a bit of a xeno-phobe, disliking non-Tieflings.

History: She was born in the west, but her parents moved at a very young age to the south. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She struck the Adventurer job and began her own company from there.

Motivation: To be a Carter again; and she's repulsed by the pc

Ideals: Athletic. Flaws: Racist, Antagonistic. Bonds: Job, Immigrant. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Sorath Hope, Female Tiefling Barbarian 7
Medium (4'10") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 62 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 13 (+1)19 (+4)
Skills Athletics +4, Survival +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: 90 pp.


Social Check DCs

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